Name Type96LMGScope
ShortName Type96LMGScope
Icon GEAW_IJA_Scope_Type96
//The type of attachment defines what slot in the gun it takes. Types are "generic", "barrel", "scope", "stock" and "grip"
AttachmentType sights
//If true, then this attachment will muffle all sounds from the gun. Needn't be a barrel attachment
Silencer false
//Flashlight variables
Flashlight false
FlashlightRange 10
FlashlightStrength 12
//These multipliers stack between attachments and do what they say
MeleeDamageMultiplier 1.0
DamageMultiplier 1.0
SpreadMultiplier 1.0
RecoilMultiplier 1.0
BulletSpeedMultiplier 1.0
ReloadTimeMultiplier 1.0
//These variables only come into effect if this is a scope
//The ZoomLevel affects how much the view zooms in (note that this removes the model from the zooming animation and so is useless for iron sights)
//The FOVZoomLevel affects how much the view narrows when zooming. Very useful for iron sights as it gives the illusion of zooming without killing off the model
ZoomLevel 2.5
FOVZoomLevel 1.0
Scope T96_dirt
ZoomOverlay T96_dirt
//Model
Model ija.Type99lmgScope
Texture scopenewdw
ModelScale 0.11
SecondaryMode 